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Al_P1.png

Alice

the door that closed as soon as you entered will open again. revealing a corpse embraced by his blood. Looking closer at it, trough the dialogues, you will understand that the body belongs to you, you are a ghost.

Alice is an AR story of a murdrer.

At the very first start of the game, you will find your self near a pool of blood.

After a few moments you will hear a mysterious sound and a door will appear in the middle of nowhere.

The door will open, you will be able to glimpse the inside of a room.

 What you see, outside the perimeter of the door will not exist in your current reality.

crossing the threshold of the door, you will no longer find yourself in your usual dimension.

Al_P2.png

and watch

the full video. 

Now you can make choices, as a ghost you decide what to see and what to believe.

Who will be the killer? Why he would?

I will not spoil more than that. If you are interested in how it will end, click on the right and it will bring you to the complete walcktrough.

Click me!

Al_P3.png

I made all the models in ZBrush;

from the maniquines to the enviroment. Although they are better softwears to make low-poly models,

I realy enjoyed discovering the ZBrush Zmodeler funciont. in short, it is a tool that has the functions of traditional programs such as Maya.

There are two main shaders. One use the stencil buffer to render only some specific objects. I used it for hiding the interiors of the rooms while you are outside of the door. The other one is a toon shader compoused by an outline, a base color and a different one where the normals are 1.

3D

Shaders

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